Higher Technical Engineering School
Faculty
Universidad de Castilla-La Mancha
Ciudad Real, EspañaPublications in collaboration with researchers from Universidad de Castilla-La Mancha (14)
2024
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RCIS 2024: Joint Proceedings of Workshops and Research Projects Track
CEUR Workshop Proceedings
2018
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Assessing the impact of the awareness level on a co-operative game
Information and Software Technology, Vol. 98, pp. 89-116
2017
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Evaluating multitouch semiotics to empower prekindergarten instruction with interactive surfaces
Interacting with Computers, Vol. 29, Núm. 2, pp. 97-116
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SustainaBLE: A power-aware algorithm for greener industrial IoT networks
Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
2016
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Involving multiple fingers in exploring a haptic surface: an evaluation study
Visual Computer, Vol. 32, Núm. 6-8, pp. 921-932
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MarkAirs: Around-device interactions with tablets using fiducial markers - An evaluation of precision tasks
Conference on Human Factors in Computing Systems - Proceedings
2015
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Airsteroids: Re-designing the arcade game using markairs
Proceedings of the 2015 ACM International Conference on Interactive Tabletops and Surfaces, ITS 2015
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Design and evaluation of a tangible-mediated robot for kindergarten instruction
ACM International Conference Proceeding Series
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Developing a depth-based tracking system for interactive playful environments with animals
ACM International Conference Proceeding Series
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Multi-touch gestures for pre-kindergarten children
International Journal of Human Computer Studies, Vol. 73, pp. 37-51
2014
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Improving pre-kindergarten touch performance
ITS 2014 - Proceedings of the 2014 ACM International Conference on Interactive Tabletops and Surfaces
2013
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A meta-model for dataflow-based rules in smart environments: Evaluating user comprehension and performance
Science of Computer Programming
2011
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Digital ants as the best cicerones for museum visitors
Applied Soft Computing Journal, Vol. 11, Núm. 1, pp. 111-119
2010
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An emotionally biased ant colony algorithm for pathfinding in games
Expert Systems with Applications, Vol. 37, Núm. 7, pp. 4921-4927