Realidad virtual: un medio de comunicacion de contenidosaplicación como herramienta educativa y factores de diseño e implantación en museos y espacios públicos

  1. Otero Franco, Antonio
  2. Flores González, Julian C.
Revista:
Icono14

ISSN: 1697-8293

Ano de publicación: 2011

Título do exemplar: Comunicación y Educación inmersivas

Volume: 9

Número: 2

Páxinas: 185-211

Tipo: Artigo

DOI: 10.7195/RI14.V9I2.28 DIALNET GOOGLE SCHOLAR lock_openDialnet editor

Outras publicacións en: Icono14

Obxectivos de Desenvolvemento Sustentable

Resumo

In this paper a reflection will be made about the broad possibilities offered, as a content communication tool, by Virtual Reality and Immersive and Interactive visualization systems, with special emphasis in its pedagogical approach towards museums and public spaces. Main design and implementation factors and con-straints, in the deployment of this kind of media into exhibits and expositions are analyzed. Two relevant case studies are presented, allowing a broad analysis of the most usual design and development techniques of this kind of projects. Also some of the most common procedures in providing the applica-tions with a coherent, didactic and learning-oriented content will be discussed. Botafumeiro VR project shows the basic concepts, inherent to virtual environments, of immersion, interaction, feedback and presence. The Submarine Voyage project is an example of the classic genre, within VR, of Virtual Walkthroughs.

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