A narrative video game for adults with subjective and objective cognitive impairment. Design and preliminary results on user-interaction and efficacy

  1. Nieto-Vieites, A.
  2. Mallo, S.C.
  3. Pérez-Blanco, L.
  4. Felpete-López, A.
  5. Lojo-Seoane, C.
  6. Facal, D.
  7. Juncos-Rabadán, O.
  8. Pereiro, A.X.
Journal:
Behaviour and Information Technology

ISSN: 1362-3001 0144-929X

Year of publication: 2024

Volume: 43

Issue: 8

Pages: 1518-1530

Type: Article

DOI: 10.1080/0144929X.2023.2220042 GOOGLE SCHOLAR

Sustainable development goals